From games for purpose to interactions and experiential environments for purpose

People

Tim Marsh has been involved with research and development of serious games and simulations for over ten years. He has worked in various roles (Consultant, Principle Investigator, Project Manager, HCI lead, etc.) on numerous small to large-scale research projects in Serious Games, Simulations & Experiential Environments in Australia, USA, Europe and Singapore, funded through several agencies such as the National Science Foundation (NSF) USA, Media Development Authority (MDA) & Ministry of Education (MOE) Singapore, EPSRC UK and Queensland Government Smart State National and International Research Alliances Program. This includes, Consultant for the Ministry of Education (MOE), Singapore on the English Language Oracy Portal and FutureSchools projects; Principle investigator (PI) on serious games research project as part of GAMBIT Game lab in collaboration with the Massachusetts Institute of Technology's (MIT) Education Arcade. He has published widely in the areas of design, development and analysis of serious games.

He is Chair of IFIP's Technical Committee 14 (TC14) Working Group on Serious Games, and served as Secretary of TC14 on Entertainment Computing (2009-2012). He is on the editorial boards of several international journals including the Journal of Entertainment Computing, Elsevier, and ACM Computers in Entertainment (CiE).

He curently lectures in Games Design at Griffith Film School, Queensland College of Art, Griffith University, Brisbane, Queensland, Australia. Previous to this, he held positions as Senior Lecturer at James Cook University (JCU) Queensland, and Assistant Professor (2006-2011) at the National University of Singapore (NUS) with joint appointments in the Faculty of Arts and Social Sciences & the Interactive and Digital Media Institute (IDMI). He also held positions in the Integrated Media Systems Center (IMSC) and Information Laboratory (InfoLAB) at the University of Southern California (USC), Los Angeles, CA, USA (2003-2006), in Industrial Design at Eindhoven University of Technology, The Netherlands, and as visiting researcher at the HITLab, University of Washington, Seattle, WA. 

He has supervised many student serious games research projects and developed and taught the Serious Games graduate subject at NUS between 2007-2011, and Games Design at JCU (2011-2013). Past students published at International conferences and received numerous awards, including, best paper awards at ACM SIGGRAPH and CGames, and winners in Asia's SHOOOT Fiesta Media Awards.
 
He has a Ph.D in Human-Computer Interaction (HCI) from the HCI Group, University of York, UK, Master of Science degree in Computer Graphics & Visualization and Bachelor of Science (HONS) degree in Information Technology.